Friday, September 27, 2013

Darksiders is the shit Darsiders 2 is shit



Darksiders is a game that came out of no where and I'm glad it did. This game has some heavy puzzles that will boggle the brain, in a pleasing way. Whatever year it came out I remember it was the best game out that year.

Darsiders 2 is shit. Maybe the game gets better as you play, three hours in for me was enough to stop playing it. The second isn't really anything like the first. If you haven't played the first and you have played the second, you have not yet truly experienced Darksiders.



Sure this is a hack and slash game, that is only a small part of the game. The game changes as you play through. The weapons change and the boss battles are all unique and have different strategies. The puzzles is mainly what kept me glued to the TV. The puzzles are amazing and are well thought out. Some of them had me down right pissed off. Once I would figure out a puzzle I would have full satisfaction.

There is a good amount of time in this game and plenty of variety that kept my interest. The game is beautiful and riding around on a flaming horse chopping fuckas up is a good time.

Replay is not so great with this game. This is a one time through game for me, leaving me with only sweet memories. Some games are better off that way and I'm ok with it, if the game is awesome. This game is awesome and more affordable now. It is a classic.

Saturday, September 21, 2013

A Brave New "video game" World



I think the video game world could use a change. This is what I would like to happen:

Since it is pretty much inevitable that games will most all be download only in the near future I might as well get something out of it.

What if there were sections of games like episodes that were available for download at different periods of time. This way developers don't have to spend a ton of money on a game and they can find out real quick if they have a good game on their hands. Each episode could be $10-$20. The developers would make a playable hour or two and hold on development until they find out what the interest is in the game. This would be one episode or section sold at a time.

Also this could allow player feedback and the players could have some say on what could be changed for the better in the next episode, for example controls or options. This always seems like a problem with most games that come out.


Capcom could have saved millions of dollars with Resident Evil 6 development if they would have gone with this idea. People would of said this is shit like they did and they could have fixed the problem or abandoned the project.

Each episode could have new flavor and carry new ideas into the whole thing. Seems like most games are long and drawn out with the same shit until the end. So let me pay for sections and If I like your game I will buy more. If you really want to do good business and get my interest have a playable free demo.

In a way this is already happening with full games like Halo, 2, 3, 4. It is the idea that is continuing and I'm saying that it doesn't have to be that way and more enjoyment for players and more money for developers is possible. Instead of making these huge filled in long games, put out shorter versions that have more genius and more involvement. I would like to see this instead of going through levels simply to beat the fucking thing since I have already invested ten hours into it. This is not first class gaming. Dead Space 3 is a perfect example. Sad thing is there are only a handful of games that have my full interest all the way until the very end.

There are a lot of shitty games and to think of all the time and money that went into those games could have been saved if they would have let people sample a part of the game before developing the whole thing at once. Such a pity and it does hurt the gaming industry because losing money creates fear for ambitious game ideas. The safe way is to follow the leader and keep making the same thing over and over again.

Think about it. If you put out a fucking awesome section of a game every three to five months and you had a keeper and people were loving the game you could keep adding on to the game for years making way more off people than releasing a full game every two years. Also the developers would have more interaction with what the players like and don't like.

This is one way that I would be ok with download only games. No second hand circulation means lots more money for developers. This would also put a stop to rental. So, this means that the games have got to be first class, top notch.

After all the episodes have come out and time has passed the full game could then be sold on disc. Kind of like a movie in a theater making its way to dvd.

The entire system could be explained to the public and once the public is on board, spending small amounts on downloads could be the norm.

I'm tired of shitty fucking games that are $60. Most all of the video game industry is fucked and this is how I would like to see it changed one day (SOON). Death to ripping people off. Death to developers fucking themselves over.

The one thing that games have now is huge built up hype. Zelda can be announced years in advance and people begin to want that shit bad. It would be a different world if you were going away from that hype and turning it into another kind of hype. If a first episode is a big project for a company than the same hype can be built up for it and the mega sales that happen on day one can still be there. People will be hungry for the next part of the game. It is kind of like waiting a week to see another episode of Dexter. It is fresh on the mind and the entertainment is there.

The possibilities are endless.

Maybe there is someone out there that is reading this that digs the idea. If you do spread it around.


Sunday, September 15, 2013

Destroyed by Donkey Kong Country Returns



Do you want to play a game that will piss you off like no other? If you are on board you will want to play Donkey Kong Country Returns.

This game is hard as hell and if you can get to the end of the game without smashing your Wii into bits you are a winner. Beside the game being difficult it is loads of fun. New Super Mario Bros. Is a bit difficult, DKCR is about a hundred times more difficult. You will die a lot. Good thing is Dying doesn't set you back, there are plenty of lives and checkpoints.

Shaking the Wii remote to stomp gets old after a while and it does make me wonder why Retro didn't add the option to use a button for stomping and such. Getting over that the game is very good. The mechanics are good which is a relief because if you fucked that up in a side scroller we would have a problem. The game is beautiful and this is good for my eyes. There is some strange hypnotism stuff in it like bananas circling the screen each time you start a stage or other strange cut scenes with hypnotizing music. Maybe you notice it too or I'm simply fucked in the head. It's like the game is trying to get into your head with all of the difficulty and hypnotism. It definitely got inside my head. It didn't take me that long into the game to simply forget about puzzle pieces. I would sometimes get the kong letters. If you can get all kong letters and all puzzle pieces you are a grand master of super hard games. I commend you if you have done this.

I would suggest getting a ton of alcohol and play this game with friends because of the fun factor involved. I think you will need to be sober as a nun with this game. You will need every bit of brain power you can muster up. So this might be an excellent game for friends after and AA meeting.

Retro did an excellent job with this game and have kept the side scrolling Donkey Kong alive and well.
Looks like another Donkey Kong is coming out here soon. Nintendo is closer to getting me to buy a Wii U.


DEATH to Downloading



I have been thinking about how I will likely not have tangible copies of games in the future and that kinda pisses me off. I want to blame shoppers for buying downloadable games, however the gaming industry is strategically creeping it in with favors. What might these be?

Early release. You can get the copy before hand and this is the big weapon in the arsenal. One thing most gamer's lack is patients. Either way if it becomes the norm to blow sixty dollars on a downloaded game people won't know the difference in the future. The game industry has waited for the majority of people to have internet for the gradual switch. Looks like that time is here.

I haven't played Payday 2. I watched a preview and wasn't impressed. I read an article that Payday is selling well over a million units and 80% of sales were downloaded. This is a sign of times. Think about it, this game isn't even a big hit. The game industry is going to go for this shit hard with most games now.

Using tactics like extras in the game as a bonus for download only would be super fucked, this is likely to happen.


Gradually games are being raised in price and now the downloading is saving the company more money. The biggest thing they are saving money on is the used copies not circulating. If all the game companies can get this to go within the next few years, the whole used game issue that came about won't be an issue. The issue takes care of itself through a different route. Makes me wonder why they brought the used copy issue up in the first place?

Notice you are not being shipped a copy of the game with the downloaded game. You are paying the same price and not getting the copy you could of got if you would have waited for the game in store launch date, or shipped to you.

If you download games that are in stores or available at internet stores you are supporting the future of games not being tangible. You are supporting the fall of used games and the ability to buy used games. You are fucking yourself big time. If you don't like a game that you downloaded you are shit out of luck, you can't sell it on ebay or take it down to the game shop. Nope, your stuck with your new shitty 60 dollar game that you had to download. Want to take the game over to a friends. Pack up your console even if your friend has a console. This is crap and this is what you are getting with this download bullshit. The companies will be rolling in the dough and you will be dumb fucks. Be smart and keep things in line fellow gamer's. I don't believe that so many people could be tricked so easily. It looks like it with Payday 2.

My solution is make the downloadable games 30-40 dollars and the tangible games at the store 50-60 dollars. More people will go for the download and there will be less second hand sales. The smart person will buy the tangible because they can sell it for 45 dollars on ebay and only be paying 20 dollars to play the game. This takes effort and people are fucking lazy so game companies can rest assured knowing that the downloads will take front seat. What the hell is a matter with these companies. Why hasn't this already taken place? I think a lot of people wait a month for game prices to drop on ebay because most think a game is worth about 40 dollars to play anyway. If this wasn't the case everybody would be going to buy the game first day for $60.00. Only way to know for sure is to know how much the second hand business is making off games and compare it to new retail sales. If you knew all the numbers and added the total number of sales by 40 dollars that is how much a company could expect to make if they were to drop the download price down to 40 dollars.

If the price is right I will get in bed.


Tuesday, September 10, 2013

Katamari Forever tripping mad nuts


Do you want to play a game that is fucking crazy as fuck? Well, get your mushrooms and a copy of Katamari Forever and have yourself a trip. This game is awesome, it is also frustrating as hell. I played this game for many hours missing now in my life. It was all worth it because this game is magical.

The game mechanics are simple and the game play is not so simple. Once you get things down you can get to killing the game.



The music is super cool and goes along with the game. The game is so unique and different, it is fresh and I'm hungry for new ideas in games. There isn't enough different games out there (that are good). Some developers give it a try and miserably fail.



In the game there are different setups of how you will roll up the landscape so it isn't the same thing over and over again. There is plenty to do in each place you visit and a lot of pressure to get your shit right. This will take some trial and error to figure out the best route to roll up things. It feels good to get a high score in this game. Other games with scores don't make me give a shit about getting a higher score like this game does. A little pride comes with it. Especially when you wanted to throw your controller through your TV screen so many times. It is all worth it because the game is top notch enjoyment. If you have at least one friend and a 30 pack of shitty beer this game is perfect for your bi curious engagement. Actually I think this would be a perfect game to play with a lady friend. She will have lots of fun which equals her playing the game through the night while you go in your room and finish yourself off. 

The Legend of Zelda Skyward Sword Super awesome dungeons and filled with other crap



It is interesting to me that when I first played through this game I didn't like it at all and felt that a good chunk of my life had been shit on since I didn't like Twilight Princess one bit and now this game was pissing me off. I went back months later to play it again since I remembered somethings about it that were calling out to me.

First I will explain what I didn't like and still don't like about the game. The first hour and a half of the game is total shit. Fuck all that pre learn how to play the game crap. What about when you replay the game again? All of that is garbage to get through. So the good thing is I can copy a save file at the point where the game picks up for me and start from there each time. The beginning of the game for me is when you go into the first dungeon. Next I do not like that big spiky thing that comes out of the center of the pit three times in the game. I don't even remember what it is called. Some of the sword movements don't work so well with the remote and it pisses me the fuck off that I have to double take most moves. The flying around in the sky part is shit and it wastes my god damn time flying from place to place. This game really has some filler bullshit to make it a longer game. Most of it is ok and adds to the enjoyment, some though is down right crap on Nintendo's part. Going in and out of the cloud to go back and forth for different reasons is a really good huge waste of time. Fuck having to spend huge amounts of time on pointless shit. Windwaker is the worst with this. The dungeons are my favorite parts of Zelda games and it makes me wonder why there isn't more focus on dungeons and less focus on flying around or riding horses. Fuck all that shit. Give me the guts of the game. One more thing that is super dumb is when I would land in the wrong area and realize I need to get to another area right by where I'm at. I have to go back up into the clouds and drop back down again. They should have used the robot to come down and do a quick pick and drop when you are in the same area instead of the waste of time they have in the game. 


Now for the good things. The audio is fantastic and I remember most parts of the game well because of the sound. The wii remote swinging crap is ok with me in this game and I feel like a pussy holding the remote in the air for the skyward move, still I'm ok with it and kind of think it works well. The dungeons are the shit in this game and right up there with Ocarina of time. Windwaker dungeons are ok, nothing like Skyward or Ocarina. These dungeons are clever and have imagination. They are also extremely entertaining to play. Each dungeon mixes it up so there is very little of the same thing in each of them. The game is beautiful, my eyes are pleased to see many cool things in this game (mostly in the dungeons).

This game is one of my favorite games of all time. The shitty parts of the game are so shitty that it distracted me from the beautiful parts of the game on my first play through. After some good time (about a hundred hours) I can focus on the good parts of the game and ignore the shitty parts. Life can be bitter sweet and so can video games. 


Friday, September 6, 2013

Metroid Prime ruined



After writing my post about Metroid I did something horrible dumb and got an itch to play Metroid Prime. This game is ruined by those damn white fucks and especially the enemies that are in most all of the game, the guys that fly around shooting missiles at you. The exploration and kinda outdated graphics are ruined by this repetitive shit. I only played through it once when it first came out a long time ago. The game was cool looking then and even then I thought those enemies ruined the game. Pretty much all the enemies in the game are annoying and ruin the experience of enjoying oneself.

After all these years it definitely looks to me that the developers were pushed for a deadline and filled in the game with this crap. It is totally sucking major dick when you have to go back through the same areas and fight off the same bullshit time after time.

I have never said fuck Metroid Prime, today I am. FUCK you MP.